Dayz (2018) I was here 3000 years ago ..

After experience in True Staker, I was pretty full and wanted something similar.
It is not yet very pulling to return to the vanilla parts (however, if the GSC in the light of the trilogy output on the consoles will be screwed to the steam version of Achivka, I will immediately break the platinum), and therefore I remembered youth in the vast expanses of the vast expanses Chernorius .
In the distant 2013 The year Utub (Strimov was not particularly at that time and many of the interest caught his eye through the Lettsplev) threw a video in which the character in the cap appeared on the coast and briskly fled deeper into the mainland with cities, military bases and simply collosal number of forests.

But these are only flowers, the berries were drawn later in the face of quite ordinary people with terrible muzzles and grunting sounds (some moved on all fours, so it was extremely difficult to call them ordinary) and all the gameplay was built around these components: respond => Running off as far as possible from the point of appearance (if you played it alone, then everything was aggravated by finding yourself aside the locality and transfer of this valuable information to the comrade, in order to unite and experience the hardships of survival together) => Search for equipment => optional dominance over all living things and not very much on the map, which more often ended with a terrible death in textures / staircase \ dehydration-road, because no matter how charged the survivor, you were the Sleep of Luta about justice.

The gameplay was so innovative (either the matter now that the survivors come out every 15 minutes) that he has spurred Arma 2 sales with additions to some inconceivable values, it is understandable: those who want to reliably do pyschshchi at times less than those who want to play zombies between the eyes.

Against the backdrop of all these successes, a group of people, headed by Dean Hall, who came up with this concept against the backdrop of their experience in the army of New Zealand, was borne from the main team of the developers. Updates of all aspects of the game rained down: survival, illness, construction, transport, etc. D.
However, the developments became too closely within the framework of the fashion, so already at the end of 2013 an independent version of the fashion appeared in Steam.
This is where the story of my difficult relationships with the game begins.
The alpha was absolutely kutsu, so much so that even some functions from the fashion did not migrate it, but the plans were Napoleonic!

The narrative through the https://nokyccasinos.org.uk/review/madcasino/ environment and notes (in the best traditions of many modern projects) an advanced system of diseases (there were even stories about the advice of Dean Hall with infectologists, more precisely to convey the behavior of local infected ones) construction of bases, clans, reliable physics.
It all sounded incredibly tasty, coupled with statements that “boys, give a year, we will do everything and release”, of course, nothing came out into the release through a year. There were lengthy articles about what the studio was doing, and then an update came out with several new pants and a flashlight for Kalash.

Sales after six months reached 2 million, which clearly signaled the developers about the correctness of their development strategy. But I have not found significant changes and the charter to die in the protected forests from thirst and dehydration without any sane loot threw this division, considering himself to be a Din Hall thrown at the Kosar (who, after some time, left the studio to make some next game-Zhizhiyach)
What is the game after 11 (!) (Only think) years after the appearance?
Oddly enough (especially after such a lengthy introduction), this is a completely solid project, in which finally all the mechanics synergies in something prepared and even moderately casual.
I’ll make a reservation right away: my current expirence is built on the vanilla version of Chernorius without any mods. At first glance, everything remained as it was: the same shore, the same cast-horses (there is a minimum customization, but in general you will hardly appear in some kind of sheepskin coat and strong boots) the same open houses, because the players take out at least any valuable and useful for promotion, but now you can find a couple of useful “artifacts” after them even after them.Luta’s logic ceased to suffer with complete universal, although weapons still often come across “civilian” buildings.

By the way, they also did not undergo changes and are still divided into “incoming” \ non-missing ”from which they promised to refuse to alpha versions, giving the opportunity to get anywhere. However, with climbing it became many times better! The survivor mastered a number of Parturu techniques with a good animation, making travel more pleasant, and the annihilation of infected are easier (any hill in the form of a concrete block or car makes you practically invulnerable) and since it was not a sin to tell about it and about it.

He … is, but the fleet (namely fleet, t. To. There are no helicopters, except for Helikras in the game, but there are and even a whole plane in the files)
Very modest: 4 civil cars and 2 military in the form of Hammer and a military truck will enjoy trips on which you can after putting them in order by collecting parts and fuel. I do not think that it is possible to collect transport in Solo (find the skeleton yet) so there is nothing to tell about the features of management on the release. There is nothing to say about construction, except to confirm its existence, and judging by those details and components lying on locations, it is at least no worse than what was in Fallout 76 and clearly fits into the entourage. Here you have lanterns, generators and some kind of frames, though given the bloodthirsty of the local population (both in the form of players and the NPC), such construction sites need to either be guarded 24 \ 7 or build it completely on the outlet. Speaking of bloodthirstiness, I turn mainly to past experiences. T. To. today survivors either have become extremely dangerous and experienced predators in connection with which it is not possible to notice them, or (and more likely) moved to Livonia \ Caste servica. But as for me, this only benefits the expert and familiarization with the current day.
Kojimovsky Death Stranding praised for the transfer of a total sense of hopelessness and loneliness, when you climb into the rocks under Low Roar, and for kilometers around – not a soul. So, Daza comes out no worse, only instead of licensed soundtracks the creak of trees, sniffing and grunting infected, the noise of water, and distant shots that clearly do not promise anything good and even frightening not only you, but also for sure the most shot himself.

A nicer feeling develops an abundance of empty houses that begin to dilapidate, undergoing transport remnants and the realization that Happy Enda will not be. And if it charges the rain, then except how to hide in some kind of hole \ trailer / tent does not want anything, it is so atmospheric. The closest project with similar sensations was the first stalker, it was for nothing that the hit in the rain did not promise hypothermia and a cold. In addition, the developers also solved the problem with food more or less (so the probability of an hour or two of the staggering through the abandonment, it no longer strives to dig up from hunger), not forgetting about the promises of the Hall regarding a certain simulation of diseases. No one forbids you from the floor, but such a meal is unlikely to pass for nothing. The menu has an extensive assortment of gifts of nature: vegetables, fruits, mushrooms, meat, fish (extracted by sobsno, as it is appropriate from reservoirs and animals), in addition, there is a good set of “shopping” food and canned food (my favorite is the visual point of view, which is painted as reliable as possible)

And what, in fact, to do with all this splendor?
Nuuu … survive? For once, it was conceived as long as the 13th year, to master the mechanics (the seasoned Dazyists recommend the clock 500) in order to calmly integrate into the community server with various whistles, you can try to take a walk through the “places of combat glory” if you are a veteran of the project and just like I left it for a long time. Elektrozavodsk, Chernogorsk, old cathedral, if these names with heat in the area of ​​the fifth point respond to you, then this is an excellent challenger!

For 20 hours of my “return” entry to Chernogorsk, for the sake of a beautiful screenshop, I never reached … In the end, you can wait here to the release of something like that, whether it is a stalker 2 (which still does not cause much confidence) metro (which is already hearing a long time ago, and for owners of VR-Schlets, the cost of the cost of the cost of the cost of the cost of the cost will arrive this year) will eventually come out this year Pioner .

Yes, there are still bugs in the game, a couple of times I flew out by the textures of the house, and the infected people, on the contrary, leaked into the house through the walls, but they are not critical, updates are sawing often quite often and now it is not adding a pair of objects, but quite tangible changes in the system of animations, sounds, etc. D. The gameplay outside the city is still a walk through the forest (which can be optimized using a toothpick stuck in the keyboard), but thanks to the introduced animals, such walks can also give the opportunity to survive the adventures similar to the very first call to the game. Unfortunately, from the moment of release, the price tag has jumped to some Swin heights (~ 3k), but sometimes at a discount you can snatch at a much more democratic price. So if the romance of post -Soviet abandonment and hopelessness is close to you, then take a closer look. And if you lure friends, then you can safely swallow the “shooting” gameplay with the involvement of technology and all ways to control other people’s characters (whether handcuffs, a bag to the head, blood transfusion and much, much more)